1st ray/ initiators
(will-power, red ray) PAWNS/
self-remembering is the will to initiate.
2nd ray/ players
(love-wisdom, peach orange ray) THE PLAYERS
self remembering is the will to unite/unify.
3rd ray/ academics
(active intelligence, amber ray) BISHOP
self remembering is the will of conditioned purpose
4th ray/ musicians
(harmony thru conflict, green ray) KNIGHT
self remembering is the will to overcome limitations
5th ray/ scientists
(concrete science, bright blue ray) CASTLE
self remembering is the will to action
6th ray/
idealists (devotion idealism, ultramarine ray) QUEEN
self remembering is the will to cause
7th ray/ artists
(magic synthesis, violot ray) KING
self remembering is the will to express